3 thoughts on “Unite 2016 video online!

  1. Jesper Nielsen

    It’s a rare find to see an MMO game developer share such a detailed view of the architecture of their game – thanks:)
    I’m developing a multiplayer RPG in Unity – and I also made the decision to steer clear of Unity for the server and the core client. I can’t say I’ve regretted that decision.
    Do you think Fusion has brought a lot of value compared to writing your own socket code? Middleware is always a tough decision – even though it does a lot of stuff for you it also has its own learning curve and introduces dependencies and limitations.

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